Every Friday night, my friends and I play board games. Yes, this is in fact the cool weekend activity that 20-somethings are now doing. Each week, someone brings over a new game. This is wonderful because I’ve gotten to try so many really fun games which I otherwise would never have played. Like many people, (maybe even you!) I struggle finding motivation to play new games because of the learning curve, not knowing how to play for the first little while is not always pleasant. Then finally once you’re a pro at the game, you wonder why you haven’t been playing the game all your life.
Below, I’ve listed my favourite board games of all time. They range from 2-4 players up to 10 players. Some of the games are slightly pricy (but are totally worth the money), and others are super inexpensive.
This holiday season, get some nice hot chocolate, or a few drinks together with your friends and try out a new board game. You can even make a no cellphone rule and actually socialize with one another!
In the not too distant future, the government is run for profit by a new “royal class” of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the novena royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.
Exploding Kittens is a card game for people who are into kittens and explosions and laser beams and sometimes goats. In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens. Exploding Kittens is the most-backed crowd funded project ever, the most-funded game in the history of Kickstarter, and has paved the way for peace and tranquility in the modern world.
Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
Stake your claim and protect your territory with Blokus game! There’s just one rule: each piece you play must touch at least one other piece of the same color, but only at the corners! It takes less than a minute to learn but has depth to challenge your whole family. Each player gets a set of 21 pieces – red, blue, green, or yellow – then takes turns placing them on the board. The goal is to fit the most pieces on the board. The game ends when no one can place any more pieces. Everyone counts the squares in their unplayed pieces and the player with the lowest score wins! Easy to learn and great for families, Blokus is the fast-paced strategy game that delivers One Rule, Endless Possibilities! Ages 7 and older.
One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf…hopefully. One Night Ultimate Werewolf is a micro game of the party game Ultimate Werewolf that doesn’t need a moderator. There’s no elimination and each game lasts about 10 minutes.
Draw what you see then guess what you saw for hilarious and unpredictable outcomes. It’s miscommunication at its best!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose. Ages 13+. For 2 to 4 players. 45 minutes. International award winning game.
Unmask and defeat your enemies, keep up with the Indians and challenge your fate to bring your team to the victory! Fast and exciting game play – Based on the BANG! Game System. A very successful game line, with fans all over the world! You do not need BANG! to play.
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2 to 4 players. Your goal is to get your love letter into Princess Annette’s hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire.
October 2, 1900 – it’s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel “Around the World in 80 Days.” Now, at the dawn of the century, some old friends have gathered to celebrate Fogg’s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.